I would consider this more of a problem if the story missions weren’t interesting, but fortunately the main quest line has enough of the non-combat mechanics to keep those space pirate pacifists content. This simply causes a pacing a problem in a game that’s excels in capitol ship battles. Some gamers out there like fetch quests and hunting an outlaw with no explanation other than they’re bad, and that’s ok (I do too sometimes). Lightning Bruiser: They are faster and deal more damage than any other race, and their Mantis Pheromones augment makes them even faster. Deliver a few widgets over here, kill some outlaw over there these mindless tasks are nice for a few extra credits, but it started to feel like the kind of grind of an MMO just without all the other people. After the first few story missions, I decided to try some missions posted at one of the quest hubs. Knock his shield out quickly and let the rocks. I feel like this is where Rebel Galaxy has a bit of an identity crisis. Investigate and locate a Rebel Fighter in the hands of pirates. The game does offer alternatives means to completing missions besides combat, but honestly the combat is highlight of the game. _ “The design choices become abundantly clear when you encounter your first enemy ship and begin the gripping celestial ballet that is a broadside battle.” Still, if you can manage the controls it’s a very satisfying experience. Often times I found myself being fed up with the camera after ramming into an asteroid or being ambushed by a fighter I never saw coming. Pirate fight FTL: Faster Than Light Wiki Fandom Explore in: Random Events, Civilian Sector Events, Engi Controlled Sector Events, and 4 more Pirate fight Edit This random event occurs in: Civilian Sector Engi Controlled Sector Engi Homeworlds Pirate Controlled Sector The Long-Ranged Scanners will detect ship presence. This is a big help as the camera controls change based on which system you have selected. Whichever firing systems you don’t have control of the others auto-target and fire automatically. Personally, I opted for the mining lasers so I could knock out shields with my broadside cannons and melt through their hull like a hot knife on butter. As if positioning and throttle weren’t enough to think about, you need to manually control one of your firing systems, be it the slow yet powerful broadside cannons or your secondary and tertiary systems which you can customize into more specialized weapons. Similarly, you need to monitor your shields and possibly sacrifice some offensive capability to let your starboard shields regenerate. You need to maintain the right angle in relation to your opponent so you can maximize you damage output. This is what it’s like in Rebel Galaxy except with higher caliber ammunition and lasers. Picture pirate ships on the open seas, circling each other to maintain line of sight for their cannons.
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