ShotGun.GetComponent().AddForce((dir+ new Vector2(.3f, 0f)) * 10f, ForceMode2D. You can also search for related cactus PNG transparent images following the links. Youll never need to remove background from images by yourself. PNG images are perfect if you want to add small elements to your poster or banner design. (0.0f, 0.0f, Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg + 30f) Scroll down to view our cactus PNG images with transparent background. You then get a vector that tells you how far to move the player in the direction of the wall, and if you move the player by that vector, you get a 'slide' along the wall. ShotGun = Instantiate(bulletPrefab,, Quaternion.identity) As a possible answer for the second point is to project the player's movement vector along the wall vector using a dot product (a.b normalized (b)). In this Unity Tutorial well cover how to move a 2D character or player around the scene from a top down perspective. ShotGun.GetComponent().AddForce((dir + new Vector2(-.3f, 0f)) * 10f, ForceMode2D.Impulse) GameObject shotGun = Instantiate(bulletPrefab,, Quaternion.identity) Possible tiles for a 2-dimensional top-down game. Code: private void ShotGunShoot(Vector2 dir) GameObject bullet = Instantiate(bulletPrefab,, Quaternion.identity) ī(0.0f, 0.0f, Mathf.Atan2(shootingDirection.y, shootingDirection.x) * Mathf.Rad2Deg) īullet.GetComponent().AddForce(shootingDirection * 10f, ForceMode2D.Impulse) īut I'm just trying to create two other bullets with a slight deviation from the main one, so that it looks like a fraction, but it does not work correctly. If(isShotGun) ShotGunShoot(shootingDirection) cactus templates cactus clipart cactus vector black and white cactus cactus pattern cactus 3d cactus background watercolor cactus cartoon cactus cactus flower cactus border cute cactus potted cactus christmas cactus cactus doodle. If (shootingDirection != new Vector2(0, 0)) Code: Vector2 shootingDirection = new Vector2(joystick.Horizontal, joystick.Vertical) The most simple solution seems to be to start with a Rigidbody2D with an Asteroids-style control setup and use a force proportional to the orthogonal velocity to simulate tire friction. I'm trying to make shooting with a shotgun, I have already made shooting with one bullet. There are many ways to approach this, depending on how realistic you want to go.
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